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    George
    Dec 02, 2023 @ 18:13

    Yup the day is here. Walking simulator we all knew this would happen sooner or later. LOL.

    • img
      Dec 02, 2023 @ 20:20

      Lol. We all knew that George has been living under a rock his whole life.

      From Wikipedia:

      History

      The first known walking simulator was an indie game, The Forest, developed in 1978 as an orienteering simulation by Graham Relf for the ZX Spectrum in his spare time. Intended to be based around map-making and navigational skills, it allowed the player to navigate a vast virtual forest. It eventually received a commercial release, and was praised for its originality. A 1980s science fiction successor, Explorer, took place on a forested Earth-like planet and featured 40 billion procedurally generated individual locations, randomly combining graphical components. It also had a rudimentary combat system that allowed the player to shoot arrows at ghost-like creatures, as well as a form of fast travel via teleportation. However, the game was poorly reviewed by most outlets due to its slow pace, calling it more of a tech demo than a fully-fledged video game. Both Explorer and its predecessor were therefore considered commercial failures.[4]

      In 2003, [domestic], an art game developed by Mary Flanagan, reused first-person shooter environments to reconstruct a childhood memory of a fire.[5] In 2012, Dear Esther, a walking sim about exploring an unnamed island, was a breakout hit that popularized the modern incarnation of the walking simulator, receiving a large amount of positive critical acclaim.[6] Despite receiving backlash, it was seen as a radical concept.[7] It was directly followed by Gone Home in 2013, The Vanishing of Ethan Carter in 2014, and, later, Firewatch in 2016. Walking sims started to be recognized by critics, with three of the 2016 BAFTA Games Award winners being walking simulators.[6] In contrast to the metaphorical meaning of the term, the Baby Steps by Bennett Foddy has been described as a literal walking simulator in which the player must directly control the character’s legs.[8]

      Walking simulations remain primarily a product of indie game developers. AAA studios have mostly refrained from creating walking sims, although there is a possibility that environments created for standard games could be reused without combat, as in the educational “Discovery Mode” of Assassin’s Creed Origins and Odyssey.[1]

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