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Othercide-GOG

Othercide-GOG
Oct
27
5
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    George
    Oct 27, 2020 @ 19:45

    What are the changes since previous releases??????

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      sep
      Oct 27, 2020 @ 23:16

      PATCH NOTES

      New Features

      The Dream Mode: The completely optional Easy mode is called “Dream Mode”, in opposition to “Nightmare Mode” for the original experience. It adds new elements aimed towards providing a more forgiving experience for inexperienced players, while keeping the overall game feel lethal and impactful. Here’s more details:

      Resurrection Token: Players are granted 1 additional Resurrection Token at the start of every run which should help new players resurrect their lost daughter (and best daughter, starting with the 2nd run). It comes in addition to the Rescue mission drop-rate fix, which should also provide more frequent opportunities to win Resurrection Tokens on both modes.
      HP Regeneration: Injured Daughters recover 50% of their total HP each day. It allows players to take 1-2 hits per daughter in a mission in the early game, and recover most of the HP for the next one. It also allows players who want to use HP-consuming skills (Interruptions, Reactions) to use them more often, as you recover an amount of HP worth 5 Interruptions / 10 Reactions per day.
      Sacrifice: While its early-game use is diminished by the above, Sacrifice remains available as a secondary way to recover HP if your favorite daughter takes a bad hit right before a Boss fight for instance. Its cost is also reduced thanks to the additional Resurrection Token, and fully recovers a Daughter’s HP, as opposed to the 50% heal of moving to the next day. It remains key to the mid- to late-game power scaling thanks to the Souls Traits mechanic.

      The Aura System is a new spatial mechanic applying stats modifiers on enemies or allies that are either adjacent to an Aura-emitting daughter (through an unlocked Trait), or isolated (when a specific Event is active that day). There is 1 trait per daughter class, and 3 events, each with a distinct Aura effect.

      New traits: We have created four new traits (Martyr, Leader, Terrifying and Daredevil). Those traits are part of the new feature Auras and will impact deeply the core combat experience by adding a new layer of strategy. Thanks to those traits, adjacent units to the trait holder could see their damages, dodge and armor statistics increased if they are allies and armor and dodge statistics decreased if they are enemies.

      New events: We have created three new events (Slumber, Whispers and Tragedy). Those events are part of the new feature Auras. They will impact deeply the core combat experience by adding a new layer of strategy. Thanks to those events, all isolated units (daughters and enemies) could see their armors, ranges and damage buff.

      Changes & Additions

      Events description: To improve clarity and understability of the events, we have added the description of the current active event in the right part of the Chrono Map and the right part of the Mission briefing screen.

      Spawners variations: We have tweaked the enemies’ spawners variation to improve the variety of challenges within levels. The

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